3D model of the interior of the basilica of San Marco
During the last few weeks we have progressed on building the 3D model of the interior of the basilica of San Marco. We have achieved some satisfactory results, which are going to give us an opportunity to show in a better way a simulation of some musical performances. We have succeeded to create the main part of the basilica, where most of the events take place, as well as to show the floor of the building, which gives a real feeling of space. Moreover, to reinforce this feeling, we used a stone texture for the walls, columns, and vaults of the basilica.
The Ceremony of the bestowal of the bonnet and the sword
Concerning the Ceremony of the bestowal of the bonnet and the sword, which we have discussed in our previous blog post, we rely on a painting done by an anonymous artist in 1690, which shows the ceremony itself. On this painting, we can observe how the altar looked like in the seventeenth century; this information will help us to reconstruct the simulation in a more authentic way. Moreover, we are going to extract the people from the painting and import them into our 3D model. This makes us believe that we could give the user a genuine experience of how ceremonies were performed in the past. Although, it is difficult to construct ceremonies from the seventeenth century, we still want to create a few performances. For this reason, we will build other events such as an ordinary Mass from San Marco or a hypothetical future performance.
Regarding the music, we have a list of some pieces, which we want to play to the users. As an example, we have found the work of Giovanni Gabrieli called Exaudi Domine, which was very possibly included in the introit of the music for Sunday. This also makes it hypothetically performed during the Ceremony of the bestowal of the bonnet and the sword.
Things to be done…
Therefore, for the following two weeks, we are first going to finish up the interior space of the complete basilica, which will definitely improve the visual perception of San Marco. At the same time, we are going to focus on how to introduce music into our project as well as how to find a way to provide the user by some level of interactivity with the 3D model. We want to give her/him the opportunity to select a particular ceremony that s/he wants to see, as well as to be able to walk through the basilica. Another idea that we have in mind is to display a short explanation about some specific objects and the simulation itself as well as important resources, from which we constructed the scenes.
Furthermore, we believe that this will help us to better present our project in front of the jury. We plan to spend around 5 minutes walking through the model and the different simulations and explaining how we constructed it and what resources we have used to achieve our goals. Besides, we will also talk about our major difficulties and how we coped with them as well as our inspiration for future work and expansion of our project.